Year 3 Design & Technology

National Curriculum Expectations for the end of Key Stage 2:

When designing and making, children should be able to:

Design

use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make

select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately

select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate

investigate and analyse a range of existing products

evaluate their ideas and products against their own design criteria and consider the views of others to improve their work

understand how key events and individuals in design and technology have helped shape the world

Technical knowledge

apply their understanding of how to strengthen, stiffen and reinforce more complex structures

understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]

understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]

apply their understanding of computing to program, monitor and control their products.

Cooking and nutrition

understand and apply the principles of a healthy and varied diet

prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques

understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.

 

At Gayton, by the end of Year 3, the expectation is that children will be able to:

  • begin to research others’ needs
  • show design meets a range of requirements
  • describe purpose of product
  • follow a given design criteria
  • have at least one idea about how to create product
  • create a plan which shows order, equipment and tools
  • describe design using an accurately labelled sketch and words
  • make design decisions
  • explain how product will work
  • make a prototype
  • begin to use computers to show design
  • select suitable tools/equipment, explain choices; begin to use them accurately
  • select appropriate materials, fit for purpose
  • work through plan in order
  • consider how good product will be
  • begin to measure, mark out, cut and shape materials/components with some accuracy
  • begin to assemble, join and combine materials and components with some accuracy
  • begin to apply a range of finishing techniques with some accuracy
  • look at design criteria while designing and making
  • use design criteria to evaluate finished product
  • say what I would change to make design better
  • begin to evaluate existing products, considering: how well they have been made, materials, whether they work, how they have been made, fit for purpose
  • begin to understand by whom, when and where products were designed
  • learn about some inventors/designers/ engineers/chefs/ manufacturers of groundbreaking products
  • use appropriate materials
  • work accurately to make cuts and holes
  • join materials
  • begin to make strong structures
  • carefully select ingredients
  • use equipment safely
  • make product look attractive
  • think about how to grow plants to use in cooking
  • begin to understand food comes from UK and wider world
  • describe how healthy diet= variety/balance of food/drinks
  • explain how food and drink are needed for active/healthy bodies.
  • prepare and cook some dishes safely and hygienically
  • grow in confidence using some of the following techniques: peeling, chopping, slicing, grating, mixing, spreading, kneading and baking